1 – School of Magic
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
There are 8 schools of magic in DnD. Instead of making my own symbols, I simply used the ones that were
already created by
Dan Conolly, with just some slight alterations that, in all honestly, mostly just happened on accident as I was
drawing a bunch of circles.
This symbol will be the base for our magic circle.
Elemental Bane is a
Transmutation Spell
2.1 – The Spell's Target
Who or what kind of area does the spell target? While this seems pretty simple at first, it is what I tend
to struggle with the most because descriptions can be kinda vague sometimes. But mostly, it’s pretty
straight forward.

Elemental Bane has a
single, ranged target

Single Target, Ranged

Single Target, Touch

Cones

Self

Cubes, Cuboids and Lines

Spheres, Cylinders and Radius
Sometimes, I draw two target symbols.
For example, Thunderwave creates a cube that originates from the caster, so it gets BOTH the self and the
cube descriptor:

Thunderwave
I also do this for cones, even though, as far as I am aware, all spells that cast cones come from the
caster… but just in case there is one obscure cone spell out there that doesn’t, there’s an option for
it!
Here's Burning Hands as an example:

Burning Hands
Some spells don’t really have a clear target (that’s on the map), or multiple. As those, I would count
spells such as Augury, Find Familiar, Wish or Bless. Those simply don’t get a descriptor.
Makes them look special.

Augury

Find Familiar

Wish

Bless
2.2 – Does it need Concentration?
Elemental Bane
requires
Concentration.
For spells like this, I add the (outer) target descriptor twice.

If a spell doesn’t have a range descriptor, like Infernal Calling or Flock of Familiars, I just add a half
circle around the Magic School descriptor. I do this in order to avoid confusion with the Sphere Range.

Infernal Calling

Flock of Familiars
3 – Casting Time

Action

Bonus Action

Reaction
Is it an action, a bonus action or a reaction?
Spells that take minutes, hours or even longer to cast simply don’t get a time descriptor.

Elemental Bane is cast as an
action
4 – Spell Components
A circle for each possible spell component type.
Top is Material, left is verbal, right is somatic.

Elemental Bane has no material component,
but it DOES require both a
somatic and a
verbal component
5 – Damage Type(s)

Cold

Fire

Thunder

Lightning

Bludgeoning

Slashing

Piercing
There’s so many damage types. You add the ones that belong to your spell to your main circle.
You may want to move the damage type descriptor around on its respective line, especially if you need to
stack them, like in Elemental Bane, which does all of the
elemental damage types

Some spells don't deal damage, or even heal. Those simply don't get a damage type descriptor.

Shield of Faith
(no damage)

Toll the Dead
(necrotic damage)
6 – Level
the Levels are shown by a line that goes around the rest of the magic circle.
It takes a sharp turn for each new level and is closed by a small circle.
I use the spell level the spell first appears in – even if you upcast Elemental Bane, it will always get
a forth level line, because it’s originally a forth level spell.

Level 0
Cantrip

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9
Like I said, Elemental Bane is a
4th Level Spell

and we're done!
This system worked really well for me so far and
I'm having a lot of fun writing spells this way.
Here’s another example for
Eldritch Blast
(because I am an endless lover and defender of warlocks (I can fix them, I swear))

Evocation

single ranged
target

Action

somatic and
verbal
component

force damage

cantrip
And one more for good measure. Here’s
Wish

Conjuration

no specific
target

Action

verbal
component

no (inherent) damage

9th Level